K-Type Keyboard Pre-launch
Posted: 05 May 2017, 17:25
K-Type Pre-launch
It's finally happening!
The K-Type is the project that has taken up most of my time in the last 2 years. I've had a lot of help from the keyboard community (especially DT) through my various keyboarding endeavors and to me the K-Type is a way to help grow the mechanical keyboarding community. Like the rest of the keyboards that Input Club designs, everything is opensource so that other community members can do their own modifications to any part of the project without having to spend copious amounts of time reverse engineering their keyboard in an effort to make it their own.
I've been working on trying to get good RGB backlighting on keyboards since October 2014. Everything from the LEDs themselves, switches with proper lensed light-pipes, LED controllers that don't flicker, smooth animations, API for animations as well as truly making a programmable RGB keyboard. Oh, and worry not, the K-Type was designed to look good even with the LEDs off
Example of KLL Rainbow.
https://github.com/kiibohd/kll/blob/mas ... st.kll#L82
My favourite aspect of this keyboard is definitely the new custom switches. It was designed using all the data I've collected so far from my force curve gauge, attempting to wrangle with the limitations of a Cherry MX-style switch. Even the spring selection (and customization ) has taken me months of work.
Once we're ready to announce the details, I'll be preparing a long post about how (and why) I designed this switch. Oh, and it'll definitely have force curves!
Anyways, thanks DT and the keyboard community. You're a big reason why I'm designing keyboards and keyboard switches.
It's finally happening!
The K-Type is the project that has taken up most of my time in the last 2 years. I've had a lot of help from the keyboard community (especially DT) through my various keyboarding endeavors and to me the K-Type is a way to help grow the mechanical keyboarding community. Like the rest of the keyboards that Input Club designs, everything is opensource so that other community members can do their own modifications to any part of the project without having to spend copious amounts of time reverse engineering their keyboard in an effort to make it their own.
I've been working on trying to get good RGB backlighting on keyboards since October 2014. Everything from the LEDs themselves, switches with proper lensed light-pipes, LED controllers that don't flicker, smooth animations, API for animations as well as truly making a programmable RGB keyboard. Oh, and worry not, the K-Type was designed to look good even with the LEDs off
Example of KLL Rainbow.
https://github.com/kiibohd/kll/blob/mas ... st.kll#L82
My favourite aspect of this keyboard is definitely the new custom switches. It was designed using all the data I've collected so far from my force curve gauge, attempting to wrangle with the limitations of a Cherry MX-style switch. Even the spring selection (and customization ) has taken me months of work.
Once we're ready to announce the details, I'll be preparing a long post about how (and why) I designed this switch. Oh, and it'll definitely have force curves!
Anyways, thanks DT and the keyboard community. You're a big reason why I'm designing keyboards and keyboard switches.