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At least the linear MX-looking switch makes more sense than Topre's prototype.
Approximates to:w00t wrote:NOT JUST A RED SWITCH
Standard red switches are sooo last year, we’ve got something better. Further details to be announced...
Kailh clones were a bit cheaper
That's been done by a few people (e.g. Ben Heck) with a Hall effect sensor under the switch and a magnet on the slider. I tried it, it works well enough, but I wouldn't try doing it on a full keyboard.
You know, an Xbox controller has analog sticks and analog triggers, and it connects via a USB port. Just because the switches are analog, doesn't mean the controller in the keyboard can't convert the signal to something the computer can understand. Computers and controllers handling analog signals is nothing new.KRKS wrote: Hmmm....
Doesn't mention the switches, claims swappable plates despite switches looking like they're plate-mounted, and doesn't mention how it would communicate with the PC(pretty sure the USB and PS/2 keyboard protocols are digital-only).
Don't know about you, but I'm smelling bull here. And even if it isn't, RGB backlight and analog input aren't what I'm looking for in a keyboard, and they probably won't release Linux drivers anyway(and this would obviously need custom drivers).
I think there was only one €100 backer spot xD .Spikebolt wrote: These switches have an intriguing design, I must say. Never heard of these Flaretech switches before but the design seems amazing. Easy to swap, clear housing, plate support, analog and digital support. Very interesting, especially for those who were able to snag the 100 euros version.
It probably works like a joystick does on a gamepad. In a racing game the steering experience is probably closer to the joystick, replacing the constant tapping.Chyros wrote:I think there was only one €100 backer spot xD .Spikebolt wrote: These switches have an intriguing design, I must say. Never heard of these Flaretech switches before but the design seems amazing. Easy to swap, clear housing, plate support, analog and digital support. Very interesting, especially for those who were able to snag the 100 euros version.
It's actually quite interesting. I'm not sure how this communicates the analog input to games, and whether this would work on all games. I'd really like to give this board a go and do a review on it, but it's 'spensive D: .
Exactly my thoughts. Sometimes I'm willing to take the risk, but doing the due diligence- I'd rather wait.
I've tried it on my analog numpad project, and it was much less interesting than expected. 4mm travel is too short for fine steering/throttle control, a thumbstick or a trigger remainse largely more precise. Plus, tension builds over time in your arm when you try to keep keys depressed at a precise level for long periods of time. It sounds stupid, but it is more tiring than just pressing the keys normally.
Exactly what i was thinking ..i don't give a sh...t about analog part hahaha i'm doing my best to see a productivity use case..Spikebolt wrote: The analog part does feel kinda gimmicky, like Matt_ explained, but you can apparently put them in digital mode and be the same so I guess it's fine.
The thing that excited me the most about these switches were not the analog part of them but how easy it seemed to replace them. No soldering required, even when used against a plate. This could be great for custom keyboards. I imagine more people would be interested in building a custom keyboard if there was no soldering required. If all pieces fit like lego and all you have to do is screw a couple of things... It's easier than IKEA furniture.
Not sure how they handle backlightning, though it's not important for me.