Techno Trousers wrote: ↑I think this is the first time I've ever heard from someone who actually prefers the XT layout. I'm glad that such a project will be possible for you to undertake in the future, though!
Haha.
Well I'm not saying the XT is perfect, just that I prefer it to any TKL any time.
Personally, I dislike TKL, as I consider the "nav cluster" to be the next most useless thing on keyboards after the Scroll Lock button (and hey, the nav cluster contains the Scroll Lock button, so yea...) Getting rid of the numpad (which does everything the nav cluster does, and better), and keeping the nav cluster just seems like bad engineering.
So the thing with the XT layout is that it's a great concept with poor execution. The upsides of the XT in my eyes are: a numpad coupled right onto the main keyboard area, no top Function row, ESC on the numeric row, Ctrl on the home row.
On a neutral side, the gigantic Spacebar is weird, but I find it charming - if we don't have Command keys, then I prefer it to the empty cutouts on AT keyboards. The function cluster is a nice retro touch, though I'm not sure it adds anything compared to having functions on fn+num combos. The huge numpad (+) button makes sense for cash register-style long additions (like when doing taxes or something), but it definitely feels like a cultural carryover from a bygone day and age - though I wouldn't really consider it a huge drawback either... Sharing Enter between the numpad and the main cluster is a strange idea, but I guess it works okay (for the numpad).
So the real drawbacks (or what I consider as such) are the thin Enter, far too far out to the right... Backspace feels too "far out" from the home position, too. No
(*) and* (/) on the numpad, even though they would beautifully fit in the place that Scroll Lock (
the most useless thing on a keyboard ever) is hogging. Also, no left alt.
* - EDIT: Yea just realized there IS a (*) key, I've reconfigured that as Fn so it kinda slipped my mind. Anyway...
So what I'd consider as an "XT inspired modern layout" would probably be ISO based (to maintain the general look and feel, while fixing the Enter key), with Alt and Cmd keys on both sides of the spacebar, a modern numpad, and maybe keeping the function keys on the side. It might make sense to consider mirroring the keyboard, with the numpad on the left hand - someone recently pointed out in another thread how the right hand side numpad and nav cluster is a throwback before the mouse became ubiquitous - probably a right hand mouse, left hand numpad arrangement would be pretty good for quick data entry...
lot_lizard wrote: ↑Moral, I really like it for small parts and am glad to have learned it. Would certainly use again, and is great for sharing because it is literally all a C-based language (all the math is fun). It is definitely a toy product when compared proper ones though, just the nature of meshes unfortunately.
Yea, I kinda agree. I've never gotten to the point of complexity where rendering became a major issue, but it definitely gets sluggish as you add stuff...
Te main reason I gave up on it was that something like edge rounding or adding a bevel increased the complexity of the whole script by several orders of magnitude... also no parametric surfaces iirc, and extrusion was kinda limited. But I do absolutely love the programming approach it takes.
These days I'm learning Fusion 360 for my 3d printing needs, it is a deep dive, but feels pretty awesome.