How to build your very own keyboard firmware
- Halvar
- Location: Baden, DE
- Main keyboard: IBM Model M SSK / Filco MT 2
- Favorite switch: Beam & buckling spring, Monterey, MX Brown
- DT Pro Member: 0051
Hi wes1099,
as for the diodes, a switch and a diode together (serialized) always connect a certain row with a certain column. It doesn't matter if the diode is between row and switch or between column and switch, you can do it both ways. The important thing is that the diodes point in the right direction which should be ring towards rows for the lightpad if I'm not mistaken.
The best way to test all of your questions is to load the teensy with the firmware before you solder it into the keyboard, connect it to the computer running aquatest or an editor, let it run the firmware, and connect one column pin with one row pin at a time with blank wire or a diode. Then look if the computer registers a key code and compare with what you expect. Do this with several pairs of rows and columns and you know how your circuits have to look. You can also test diode orientation this way. It's more fun than it sounds.
It's also a good idea to read the source code. The pin assignment is in matrix.c for example.
as for the diodes, a switch and a diode together (serialized) always connect a certain row with a certain column. It doesn't matter if the diode is between row and switch or between column and switch, you can do it both ways. The important thing is that the diodes point in the right direction which should be ring towards rows for the lightpad if I'm not mistaken.
The best way to test all of your questions is to load the teensy with the firmware before you solder it into the keyboard, connect it to the computer running aquatest or an editor, let it run the firmware, and connect one column pin with one row pin at a time with blank wire or a diode. Then look if the computer registers a key code and compare with what you expect. Do this with several pairs of rows and columns and you know how your circuits have to look. You can also test diode orientation this way. It's more fun than it sounds.
It's also a good idea to read the source code. The pin assignment is in matrix.c for example.
-
- Location: Centreville, VA
- Main keyboard: GON NerD 60
- Main mouse: Microsoft Intellimouse 3.0 Legends Edition
- Favorite switch: Cherry MX Black
- DT Pro Member: -
OK, thanks. I read the matrix.c file but none of the other ones. I will do more reading and figuring things out this afternoon.Halvar wrote:Hi wes1099,
as for the diodes, a switch and a diode together (serialized) always connect a certain row with a certain column. It doesn't matter if the diode is between row and switch or between column and switch, you can do it both ways. The important thing is that the diodes point in the right direction which should be ring towards rows for the lightpad if I'm not mistaken.
The best way to test all of your questions is to load the teensy with the firmware before you solder it into the keyboard, connect it to the computer running aquatest or an editor, let it run the firmware, and connect one column pin with one row pin at a time with blank wire or a diode. Then look if the computer registers a key code and compare with what you expect. Do this with several pairs of rows and columns and you know how your circuits have to look. You can also test diode orientation this way. It's more fun than it sounds.
It's also a good idea to read the source code. The pin assignment is in matrix.c for example.
-
- Location: United States
- Main keyboard: Custome Build MX Blue
- Favorite switch: MX blue
- DT Pro Member: -
Hello all, thank you for this post as it has gotten me close to running, but I have an error during compile that I need some help with. Below are the files I have modified for my build, I am running a 12c x 10r matrix to run a full tenkey with some added keys with a teensy 2.0
Make file
Keymap_poker.c
keymap_common.h
matrix.c
I am pretty new at this and may have gotten in a little over my head but I think I am close here the error I am getting is attached
Any help would be greatly appreciated
Make file
Code: Select all
# Target file name (without extension).
TARGET = gh60_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
Code: Select all
#include "keymap_common.h"
static uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP(ESC, , , , , , , HOME, PGUP, P4, RCTL, , \
GRV, F1, F2, F3, F4, F5, , INS, PGDN, P1, APP, , \
TAB, 1, 2, 3, 4, F6, , BSPC, END, P0, RGUI, , \
FN0, Q, W, E, 5, F7, , EQL, DEL, RGHT, PMNS, , \
LSFT, A, S, R, 6, F8, MUTE, LBRC, BSLS, DOWN, PAST, P9, \
LCTL, Z, D, T, 7, F9, VOLD, P, RBRC, UP, PSLS, PPLS, \
LGUI, X, F, Y, 8, F10, VOLU, L, QUOT, LEFT, P7, P6, \
LALT, C, G, U, 9, F11, SLCK, K, SCLN, ENT, P8, P3, \
SPC, V, H, I, 0, F12, BRK, M, DOT, RSFT, P5, PENT, \
RALT, B, J, O, MINS, PSCR, NLCK, N, COMM, SLSH, P2, PDOT),
};
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#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* GH60 keymap definition macro
* K2C, K31 and K3C are extra keys for ISO
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, \
K50, K51, K52, K53, K54, K55, K56, K57, K58, K59, K5A, K5B, \
K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, \
K70, K71, K72, K73, K74, K75, K76, K77, K78, K79, K7A, K7B, \
K80, K81, K82, K83, K84, K85, K86, K87, K88, K89, K8A, K8B, \
K90, K91, K92, K93, K94, K95, K96, K97, K98, K99, K9A, K9B \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_NO }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_NO }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_NO }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_NO }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49, KC_##K4A, KC_##K4B }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_##K58, KC_##K59, KC_##K5A, KC_##K5B }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_##K68, KC_##K69, KC_##K6A, KC_##K6B }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, KC_##K78, KC_##K79, KC_##K7A, KC_##K7B }, \
{ KC_##K80, KC_##K81, KC_##K82, KC_##K83, KC_##K84, KC_##K85, KC_##K86, KC_##K87, KC_##K88, KC_##K89, KC_##K8A, KC_##K8B }, \
{ KC_##K90, KC_##K91, KC_##K92, KC_##K93, KC_##K94, KC_##K95, KC_##K96, KC_##K97, KC_##K98, KC_##K99, KC_##K9A, KC_##K9B } \
}
#endif
Code: Select all
static void init_cols(void)
{
// Input with pull-up(DDR:0, PORT:1)
DDRC &= ~(1<<7 | 1<<6);
PORTC |= (1<<7 | 1<<6);
DDRD &= ~(1<<5 | 1<<3 | 1<<2 | 1<<1 | 1<<0);
PORTD |= (1<<5 | 1<<3 | 1<<2 | 1<<1 | 1<<0);
DDRC &= ~(1<<7 | 1<<6);
PORTC |= (1<<7 | 1<<6);
DDRB &= ~(1<<7 | 1<<3 | 1<<2 | 1<<1 | 1<<0);
PORTB |= (1<<7 | 1<<3 | 1<<2 | 1<<1 | 1<<0);
}
static matrix_row_t read_cols(void)
{
return (PINC&(1<<7) ? 0 : (1<<10)) |
(PINC&(1<<6) ? 0 : (1<<9)) |
(PIND&(1<<3) ? 0 : (1<<8)) |
(PIND&(1<<2) ? 0 : (1<<7)) |
(PIND&(1<<1) ? 0 : (1<<6)) |
(PIND&(1<<0) ? 0 : (1<<5)) |
(PINB&(1<<7) ? 0 : (1<<4)) |
(PINB&(1<<3) ? 0 : (1<<3)) |
(PINB&(1<<2) ? 0 : (1<<2)) | // Rev.A and B
(PINB&(1<<1) ? 0 : (1<<1)) |
(PINB&(1<<0) ? 0 : (1<<0)) |
(PIND&(1<<5) ? 0 : (1<<11));
}
/* Row pin configuration
* row: 0 1 2 3 4 5 6 7 8 9
* pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRF &= ~0b11110011;
PORTF &= ~0b11110011;
DDRB &= ~0b01110000;
PORTB &= ~0b01110000;
DDRD &= ~0b10000000;
PORTd &= ~0b10000000;
}
static void select_row(uint8_t row)
{
// Output low(DDR:1, PORT:0) to select
switch (row) {
case 0:
DDRF |= (1<<0);
PORTF &= ~(1<<0);
break;
case 1:
DDRF |= (1<<1);
PORTF &= ~(1<<1);
break;
case 2:
DDRF |= (1<<4);
PORTF &= ~(1<<4);
break;
case 3:
DDRF |= (1<<5);
PORTF &= ~(1<<5);
break;
case 4:
DDRF |= (1<<6);
PORTF &= ~(1<<6);
break;
case 5:
DDRF |= (1<<7)
PORTF &= ~(1<<7)
break;
case 6:
DDRB |= (1<<6)
PORTB &= ~(1<<6)
break;
case 7
DDRB |= (1<<5)
PORTB &= ~(1<<5)
break;
case 8
DDRB |= (1<<4)
PORTB &= ~(1<<4)
break;
case 9
DDRD |= (1<<7)
PORTD &= ~(1<<7)
break;
}
}
I am pretty new at this and may have gotten in a little over my head but I think I am close here the error I am getting is attached
Any help would be greatly appreciated
- Attachments
-
- error.png (75.04 KiB) Viewed 7759 times
- Laser
- emacs -nw
- Location: Romania
- Main keyboard: Plum TKL \w Topre domes (work) / Novatouch (home)
- DT Pro Member: 0180
The error states clearly, you need to have 120 arguments in your KEYMAP, but have only 116.
Perhaps use KC_NO instead of empty arguments? I'm not clear what do you actually want to have there, but I don't think empty arguments (two commas one after another as empty argument) will work.
Perhaps use KC_NO instead of empty arguments? I'm not clear what do you actually want to have there, but I don't think empty arguments (two commas one after another as empty argument) will work.
Last edited by Laser on 22 Jan 2016, 22:06, edited 3 times in total.
-
- Location: United States
- Main keyboard: Custome Build MX Blue
- Favorite switch: MX blue
- DT Pro Member: -
Forgive the fact that I am new to programming, I see the issue with the arguments my question is where is my coding error that needs to be corrected to get that taken care of?
thank you for your help with this
thank you for your help with this
-
- Location: United States
- Main keyboard: Custome Build MX Blue
- Favorite switch: MX blue
- DT Pro Member: -
thanks laser I will change those arguments and see how it goes,
- Ray
- Location: Germany
- Main mouse: touchpad
- DT Pro Member: -
I think I found the mistake:
In your keymaps[][MATRIX_ROWS][MATRIX_COLS], remove the last comma in the first four rows.
And for the empty arguments, make them "NO" instead of empty space. (If there is no switch on that matix-crosspoint, the TMK way to do it would be to change the KEYMAP macro to do it; but you can change that also later, once it compiles with "NO" in the keymaps array.)
I am not sure about the following: maybe your MATRIX_ROWS and MATRIX_COLS are not set to your correct values.
In your keymaps[][MATRIX_ROWS][MATRIX_COLS], remove the last comma in the first four rows.
And for the empty arguments, make them "NO" instead of empty space. (If there is no switch on that matix-crosspoint, the TMK way to do it would be to change the KEYMAP macro to do it; but you can change that also later, once it compiles with "NO" in the keymaps array.)
I am not sure about the following: maybe your MATRIX_ROWS and MATRIX_COLS are not set to your correct values.
-
- Location: United States
- Main keyboard: Custome Build MX Blue
- Favorite switch: MX blue
- DT Pro Member: -
thank you all for the help, got it figured out.....now much wiring ahead
-
- Location: Gloucestershire, UK
- Main keyboard: KBT Pure with Browns
- DT Pro Member: -
Hi, this thread has been invaluble in getting my rev C GH60 up and running (odd that considering that you'd think gh would be the place for that...).
I do have a fews questions I hope that you guys could help out with. Firstly I'm using a standard poker layout and the default poker mapping from TMK_Keyboard which is awesome, however having come from a KBC pure I do miss the 'fn0 + LShift' macro for sending ctl + alt + del. Is there a way to mimic this in the standard poker layout, ideally with a simple edit to the poker keymap file and not having to resort to starting from scratch with a new layout (the online layout tools are confusing).
2ndly is there a way to get the LEDs to work (I know the board is not back light, I'm talking about the wasd, fn, esc, lights etc?) The only light that works is caps and I have soldered in all the resistor s and LEDs for the dozen or so keys that have lights by default and it would be nice to get them all to work.
Thanks.
I do have a fews questions I hope that you guys could help out with. Firstly I'm using a standard poker layout and the default poker mapping from TMK_Keyboard which is awesome, however having come from a KBC pure I do miss the 'fn0 + LShift' macro for sending ctl + alt + del. Is there a way to mimic this in the standard poker layout, ideally with a simple edit to the poker keymap file and not having to resort to starting from scratch with a new layout (the online layout tools are confusing).
2ndly is there a way to get the LEDs to work (I know the board is not back light, I'm talking about the wasd, fn, esc, lights etc?) The only light that works is caps and I have soldered in all the resistor s and LEDs for the dozen or so keys that have lights by default and it would be nice to get them all to work.
Thanks.
- HzFaq
- Location: Windsor, UK
- Main keyboard: Phantom
- Main mouse: CST L-Trac
- Favorite switch: MX Clears
- DT Pro Member: -
You could assign the macro to a FN key and stick that on the shift key on layer 1 (looking at the default poker keymap it does something similar with ctrl+shift+esc). Stick FN9 on the shift key on layer 1 and add this to the FN key action parameters at the bottom of the keymap file.
[9] = ACTION_MODS_KEY(MOD_RCTL|MOD_RALT, KC_DEL),
No idea about the LEDs, I don't think I even installed any on either of my GH60s.
[9] = ACTION_MODS_KEY(MOD_RCTL|MOD_RALT, KC_DEL),
No idea about the LEDs, I don't think I even installed any on either of my GH60s.
- flabbergast
- Location: Southampton, UK
- DT Pro Member: 0120
- Contact:
About the LEDs: TMK has built-in functionality for the standard three LEDs (caps, num, scroll locks); you'll need to edit the 'led.c' file and add stuff to the led_set function (you'll need to find out to which pins are the respective LEDs routed (one pin for esc, one pin for fn, one pin for wasd)); similarly as what's already there for caps lock.
(Also note that num and scroll locks don't work on OS X, because OS X doesn't ever send a signal to the keyboard to turn these on.)
Another option is to use some as 'backlight' - again this will require taking a look at other TMK examples that have backlight (e.g. kmac, lightpad, lightsaber, nerd) and adapting the code to gh60.
Finally, you can use the LEDs to indicate the current layer. This also requires editing some files. I wrote about this here (and a small follow-up here).
(Also note that num and scroll locks don't work on OS X, because OS X doesn't ever send a signal to the keyboard to turn these on.)
Another option is to use some as 'backlight' - again this will require taking a look at other TMK examples that have backlight (e.g. kmac, lightpad, lightsaber, nerd) and adapting the code to gh60.
Finally, you can use the LEDs to indicate the current layer. This also requires editing some files. I wrote about this here (and a small follow-up here).
- tentator
- Location: ZH, CH
- Main keyboard: MX blue tentboard
- Main mouse: Pointing Stick
- Favorite switch: Cherry MX Blue and Model F BS
- DT Pro Member: -
I think also the number of available pins on the teensy for all those leds will be an issue.. how is the matrix looking like? 15x5? that would use up 20 pins of the teensy, so there would be only 5 left (the teensy 2.0 has max 25 pins usable, one of them, PD6, is also already wired to the internal led and if you want to use it for yourself you should unsolder it).
So 4 are left: maybe one for num, caps and scroll lock and one could drive other background illumination?
EDIT: clarified better...
So 4 are left: maybe one for num, caps and scroll lock and one could drive other background illumination?
EDIT: clarified better...
Last edited by tentator on 08 Feb 2016, 10:31, edited 1 time in total.
-
- Location: New York
- Main keyboard: Razer Blackwidow
- Favorite switch: Brown blue
- DT Pro Member: -
Hello everyone, i came into an issue when i tried to flash the code to the teensy (I have the teensy++) when i flashed the software, the keyboard inputs "279" then for some strange reason the computer acts as if the "CONTROL" key is being pressed. Even when the keyboard is unplugged. I really hope i didnt fry my teensy, or anything else. Can someone please review my code to see if i messed up anywhere I have been working at this for about 4 hours...
The Matrix
Keymap_poker
Keymap.h
Makefile
http://imgur.com/a/AoFrT what the keyboard actually look like.
EDIT: added photos
The Matrix
Code: Select all
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
* pin: F0 F1 E6 C7 C6 B6 D4 B1 B0 B5 B4 D7 D6 B3 (Rev.A)
* pin: B7 (Rev.B)
*/
static void init_cols(void)
{
// Input with pull-up(DDR:0, PORT:1)
DDRF &= ~(1 << 7);
PORTF |= (1 << 7);
DDRE &= ~(1 << 0 | 1 << 1);
PORTE |= (1 << 0 | 1 << 1);
DDRD &= ~(1 << 7 | 1 << 5 | 1 << 4);
PORTD |= (1 << 7 | 1 << 5 | 1 << 4);
DDRC &= ~(1 << 7 | 1 << 6 | 1 << 5 | 1 << 4 | 1 << 3 | 1 << 1 | 1 << 0);
PORTC |= (1 << 7 | 1 << 6 | 1 << 5 | 1 << 4 | 1 << 3 | 1 << 1 | 1 << 0);
}
static matrix_row_t read_cols(void)
{
return (PINF&(1<<0) ? 0 : (1<<0)) |
(PINF&(1<<1) ? 0 : (1<<1)) |
(PINE&(1<<6) ? 0 : (1<<2)) |
(PINC&(1<<7) ? 0 : (1<<3)) |
(PINC&(1<<6) ? 0 : (1<<4)) |
(PINB&(1<<6) ? 0 : (1<<5)) |
(PIND&(1<<4) ? 0 : (1<<6)) |
(PINB&(1<<1) ? 0 : (1<<7)) |
((PINB&(1<<0) && PINB&(1<<7)) ? 0 : (1<<8)) | // Rev.A and B
(PINB&(1<<5) ? 0 : (1<<9)) |
(PINB&(1<<4) ? 0 : (1<<10)) |
(PIND&(1<<7) ? 0 : (1<<11)) |
(PIND&(1<<6) ? 0 : (1<<12)) |
(PINB&(1<<3) ? 0 : (1<<13));
}
/* Row pin configuration
* row: 0 1 2 3 4
* pin: D0 D1 D2 D3 D5
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRD &= ~0b00101111;
PORTD &= ~0b00101111;
}
static void select_row(uint8_t row)
{
// Output low(DDR:1, PORT:0) to select
switch (row) {
case 0:
DDRB |= (1 << 0);
PORTB &= ~(1 << 0);
break;
case 1:
DDRB |= (1 << 1);
PORTB &= ~(1 << 1);
break;
case 2:
DDRB |= (1 << 2);
PORTB &= ~(1 << 2);
break;
case 3:
DDRB |= (1 << 3);
PORTB &= ~(1 << 3);
break;
case 4:
DDRB |= (1 << 5);
PORTB &= ~(1 << 5);
break;
}
}
Code: Select all
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ANSI(
END, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
/* 4: Poker Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};
Code: Select all
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* GH60 keymap definition macro
* K2C, K31 and K3C are extra keys for ISO
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
}
/* ANSI valiant. No extra keys for ISO */
#define KEYMAP_ANSI( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
K40, K41, K42, K45, NO, K4A, K4B, K4C, K4D \
)
#define KEYMAP_HHKB( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3C, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
)
#endif
Code: Select all
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = at90usb1287
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
EDIT: added photos
- tentator
- Location: ZH, CH
- Main keyboard: MX blue tentboard
- Main mouse: Pointing Stick
- Favorite switch: Cherry MX Blue and Model F BS
- DT Pro Member: -
you do not seem to have changed anything from the original g60/poker, right? maybe you can point out what were your changes.. I didn't spot anything suspicious..
Maybe try to comment out in the makefile the following three options:
#BOOTMAGIC_ENABLE = yes
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes
Also not sure about the teensy++ if that will run out of the box, since I only tried it with teensy2.0 so far..
Otherwise no wanting messages during compilation?
Maybe try to comment out in the makefile the following three options:
#BOOTMAGIC_ENABLE = yes
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes
Also not sure about the teensy++ if that will run out of the box, since I only tried it with teensy2.0 so far..
Otherwise no wanting messages during compilation?
-
- Location: Boston
- Main keyboard: ducky shine zero
- Main mouse: usb
- Favorite switch: alps orange
- DT Pro Member: -
This is not a custom board , but I was hoping you guys could help me figure out why I cannot compile this keymap.
everything compiles fine with standard keymap or if i comment out the second layer.
I am using the default layout still i wrote a layout yesterday but I can't figure out why. I am not a c programmer btw.
keymap_raf.c
error
keymap_common.h
Makefile if you need it
matrix.c
everything compiles fine with standard keymap or if i comment out the second layer.
I am using the default layout still i wrote a layout yesterday but I can't figure out why. I am not a c programmer btw.
keymap_raf.c
Code: Select all
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* M0116 Apple Standard Keyboard ANSI
* +-------+
* | power |
* +-------+
* +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
* |esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | bks | |clr| = | / | * |
* +---------------------------------------------------------+ +---+---+---+---+
* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | | | 7 | 8 | 9 | + |
* +-----------------------------------------------------+ | +---+---+---+---+
* | ctrl | a | s | d | f | g | h | j | k | l | ; | ' |return| | 4 | 5 | 6 | - |
* +---------------------------------------------------------+ +---+---+---+---+
* | shift | z | x | c | v | b | n | m | , | . | / | shift | | 1 | 2 | 3 | |
* +---------------------------------------------------------+ +-------+---|ent|
* |fn0|opt|comnd| ` | | \ |lef|rig|dwn|up | | 0 | . | |
* +---------------------------------------------------------+ +-------+---+---+
*/
KEYMAP_M0116_ANSI( \
POWER, \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,EQL, PSLS,PAST, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, P1, P2, P3, \
FN0, LALT,LGUI,GRV, SPC, BSLS,LEFT,RGHT,DOWN,UP, P0, PDOT,PENT),
/* M0116 Apple Standard Keyboard ANSI
* +-------+
* | power |
* +-------+
* +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +----+----+--+-+---+
* |esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F0| - | = | del | | | | | |
* +---------------------------------------------------------+ +----+----+----+---+
* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | | | | | | + |
* +-----------------------------------------------------+ | +----+----+----+---+
* | bks | a | s | d | f | g | h | j | k | l | ; | ' |return| | | UP | | - |
* +---------------------------------------------------------+ +----+----+----+---+
* | shift | z | x | c | v | b | n | m | , | . | / | shift | |Left|DOWN|RGHT| |
* +---------------------------------------------------------+ +---------+----|ent|
* | |opt|comnd| clr| | \ |lef|rig|dwn|up | | DEL |bks | |
* +---------------------------------------------------------+ +---------+----+---+
*/
KEYMAP_M0116_ANSI( \
TRNS, \
TRNS,F1, F2, F3, F4, F5, f6, F7, F8, F9, F0, TRNS,TRNS, DEL, NO ,NO ,NO ,NO , \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, NO ,NO ,NO ,TRNS, \
BSPC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, NO ,UP ,NO ,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, LEFT,DOWN,RGHT, \
NO, TRNS,TRNS,LCTL, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, DEL , BSPC,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};
error
Code: Select all
make -f Makefile.teensy KEYMAP=raf
sh: dfu-programmer: command not found
sh: dfu-programmer: command not found
-------- begin --------
avr-gcc (GCC) 4.8.3
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
mkdir -p obj_adb_usb_lufa
Compiling C: keymap_raf.c
avr-gcc -c -mmcu=at90usb1286 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=2048 -DADB_MOUSE_MAXACC=8 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DBOOTMAGIC_ENABLE -DMOUSEKEY_ENABLE -DMOUSE_ENABLE -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DNKRO_ENABLE -DVERSION=5c89d73-dirty -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_adb_usb_lufa/keymap_raf.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/protocol -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_adb_usb_lufa_keymap_raf.o.d keymap_raf.c -o obj_adb_usb_lufa/keymap_raf.o
In file included from keymap_raf.c:1:0:
keymap_common.h:149:65: error: 'KC_f6' undeclared here (not in a function)
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
^
keymap_raf.c:47:3: note: in expansion of macro 'KEYMAP_M0116_ANSI'
KEYMAP_M0116_ANSI( \
^
keymap_common.h:150:55: error: 'KC_F0' undeclared here (not in a function)
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
^
keymap_raf.c:47:3: note: in expansion of macro 'KEYMAP_M0116_ANSI'
KEYMAP_M0116_ANSI( \
^
make: *** [obj_adb_usb_lufa/keymap_raf.o] Error 1
Code: Select all
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* M0115 Apple Extended Keyboard ANSI
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| -|
* |-----------------------------------------------------------| `-----------' |---------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Opt |Cmd | Space | |Opt |Ctrl | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
#define KEYMAP_EXT_ANSI( \
K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_NUBS, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_PENT, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_F17, KC_##K41, KC_NO, KC_##K43, KC_F18, KC_##K45, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_F18 }, \
{ KC_F19, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_F20, KC_##K5B, KC_##K5C, KC_INT3, KC_INT1, KC_PCMM }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_LANG2, KC_##K67 }, \
{ KC_LANG1, KC_##K69, KC_F16, KC_##K6B, KC_NO, KC_##K6D, KC_APP, KC_##K6F }, \
{ KC_NO, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_##K7C, KC_##K7D, KC_NO, KC_##K7F } \
}
/* M0115 Apple Extended Keyboard ISO
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|
* `---' `---------------' `---------------' `---------------' `-----------' `---'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Retur| |Del|End|PgD| | 7| 8| 9| -|
* |------------------------------------------------------` | `-----------' |---------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '| #| | | 4| 5| 6| +|
* |-----------------------------------------------------------| ,---. |---------------|
* |Shif| \| Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Opt |Cmd | Space | |Opt |Ctrl | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
#define KEYMAP_EXT_ISO( \
K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K24, K75,K77,K79, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27,K2A, K56,K57,K58,K45, \
K38,K0A,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_PENT, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_F17, KC_##K41, KC_NO, KC_##K43, KC_F18, KC_##K45, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_F18 }, \
{ KC_F19, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_F20, KC_##K5B, KC_##K5C, KC_INT3, KC_INT1, KC_PCMM }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_LANG2, KC_##K67 }, \
{ KC_LANG1, KC_##K69, KC_F16, KC_##K6B, KC_NO, KC_##K6D, KC_APP, KC_##K6F }, \
{ KC_NO, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_##K7C, KC_##K7D, KC_NO, KC_##K7F } \
}
/* M0116 Apple Standard Keyboard ANSI
* +-------+
* | power |
* +-------+
* +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
* |esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | bks | |clr| = | / | * |
* +---------------------------------------------------------+ +---+---+---+---+
* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | | | 7 | 8 | 9 | + |
* +-----------------------------------------------------+ | +---+---+---+---+
* | ctrl | a | s | d | f | g | h | j | k | l | ; | ' |return| | 4 | 5 | 6 | - |
* +---------------------------------------------------------+ +---+---+---+---+
* | shift | z | x | c | v | b | n | m | , | . | / | shift | | 1 | 2 | 3 | |
* +---------------------------------------------------------+ +-------+---|ent|
* |cap|opt|comnd| ` | | \ |lef|rig|dwn|up | | 0 | . | |
* +---------------------------------------------------------+ +-------+---+---+
*/
#define KEYMAP_M0116_ANSI( \
K7F, \
K35,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K45, \
K36,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K4E, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K53,K54,K55, \
K39,K3A,K37,K32, K31, K2A,K3B,K3C,K3D,K3E, K52, K41,K4C \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K08, KC_##K09, KC_NO, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_NO, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
{ KC_NO, KC_##K41, KC_NO, KC_##K43, KC_NO, KC_##K45, KC_NO, KC_##K47 }, \
{ KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_NO }, \
{ KC_NO, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K58, KC_##K59, KC_NO, KC_##K5B, KC_##K5C, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO , KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ KC_NO , KC_NO, KC_NO , KC_##K7B, KC_NO, KC_NO, KC_NO, KC_##K7F } \
}
#endif
/*
ADB ANSI/ISO Keymapping Note
============================
ANSI
,----------- ----------.
| *a| 1| 2 =|Backspa|
|----------- ----------|
|Tab | Q| | ]| *c|
|----------- ----------|
|CapsLo| A| '|Return |
|----------- ----------|
|Shift | Shift |
`----------- ----------'
ISO
,----------- ----------.
| *a| 1| 2 =|Backspa|
|----------- ----------|
|Tab | Q| | ]|Retur|
|----------- -----` |
|CapsLo| A| '| *c| |
|----------- ----------|
|Shif| *b| Shift |
`----------- ----------'
ADB Keyboard scan code:
ADB scan code USB usage
------------- ---------
Key ANSI ISO ANSI ISO
---------------------------------------------
*a 0x32 0x0A 0x35 0x35
*b ---- 0x32 ---- 0x64
*c 0x2A 0x2A 0x31 0x31(or 0x32)
TMK ADB-USB mapping:
ADB USB(ANSI) USB(ISO)
---------------------------------
0x32 0x35 0x64
0x0A ---- 0x35
0x2A 0x31 0x31(or 0x32)
Note that mappings of ADB code 0x32 are diffrent between ANSI and ISO keyboard.
https://github.com/tmk/tmk_keyboard/issues/35
*/
Code: Select all
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = adb_usb_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c \
adb.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_ansi.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
# atmega32u4 Teensy2.0
# atemga32u4 TMK Converter rev.1
# atemga32u2 TMK Converter rev.2
MCU = at90usb1286
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096 for TMK Converter rev.1/rev.2
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover
#ADB_MOUSE_ENABLE = yes
# ADB Mice need acceleration for todays much bigger screens.
OPT_DEFS += -DADB_MOUSE_MAXACC=8
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
matrix.c
Code: Select all
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "debug.h"
#include "adb.h"
#include "matrix.h"
#include "report.h"
#include "host.h"
#if (MATRIX_COLS > 16)
# error "MATRIX_COLS must not exceed 16"
#endif
#if (MATRIX_ROWS > 255)
# error "MATRIX_ROWS must not exceed 255"
#endif
static bool is_modified = false;
static report_mouse_t mouse_report = {};
// matrix state buffer(1:on, 0:off)
#if (MATRIX_COLS <= 8)
static uint8_t matrix[MATRIX_ROWS];
#else
static uint16_t matrix[MATRIX_ROWS];
#endif
#ifdef MATRIX_HAS_GHOST
static bool matrix_has_ghost_in_row(uint8_t row);
#endif
static void register_key(uint8_t key);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
adb_host_init();
// wait for keyboard to boot up and receive command
_delay_ms(1000);
// Enable keyboard left/right modifier distinction
// Addr:Keyboard(0010), Cmd:Listen(10), Register3(11)
// upper byte: reserved bits 0000, device address 0010
// lower byte: device handler 00000011
adb_host_listen(0x2B,0x02,0x03);
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00;
debug_enable = true;
//debug_matrix = true;
//debug_keyboard = true;
//debug_mouse = true;
print("debug enabled.\n");
// LED flash
DDRD |= (1<<6); PORTD |= (1<<6);
_delay_ms(500);
DDRD |= (1<<6); PORTD &= ~(1<<6);
return;
}
#ifdef ADB_MOUSE_ENABLE
#ifdef MAX
#undef MAX
#endif
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
void adb_mouse_task(void)
{
uint16_t codes;
int16_t x, y;
static int8_t mouseacc;
_delay_ms(12); // delay for preventing overload of poor ADB keyboard controller
codes = adb_host_mouse_recv();
// If nothing received reset mouse acceleration, and quit.
if (!codes) {
mouseacc = 1;
return;
};
// Bit sixteen is button.
if (~codes & (1 << 15))
mouse_report.buttons |= MOUSE_BTN1;
if (codes & (1 << 15))
mouse_report.buttons &= ~MOUSE_BTN1;
// lower seven bits are movement, as signed int_7.
// low byte is X-axis, high byte is Y.
y = (codes>>8 & 0x3F);
x = (codes>>0 & 0x3F);
// bit seven and fifteen is negative
// usb does not use int_8, but int_7 (measuring distance) with sign-bit.
if (codes & (1 << 6))
x = (x-0x40);
if (codes & (1 << 14))
y = (y-0x40);
// Accelerate mouse. (They weren't meant to be used on screens larger than 320x200).
x *= mouseacc;
y *= mouseacc;
// Cap our two bytes per axis to one byte.
// Easier with a MIN-function, but since -MAX(-a,-b) = MIN(a,b)...
// I.E. MIN(MAX(x,-127),127) = -MAX(-MAX(x, -127), -127) = MIN(-MIN(-x,127),127)
mouse_report.x = -MAX(-MAX(x, -127), -127);
mouse_report.y = -MAX(-MAX(y, -127), -127);
if (debug_mouse) {
print("adb_host_mouse_recv: "); print_bin16(codes); print("\n");
print("adb_mouse raw: [");
phex(mouseacc); print(" ");
phex(mouse_report.buttons); print("|");
print_decs(mouse_report.x); print(" ");
print_decs(mouse_report.y); print("]\n");
}
// Send result by usb.
host_mouse_send(&mouse_report);
// increase acceleration of mouse
mouseacc += ( mouseacc < ADB_MOUSE_MAXACC ? 1 : 0 );
return;
}
#endif
uint8_t matrix_scan(void)
{
/* extra_key is volatile and more convoluted than necessary because gcc refused
to generate valid code otherwise. Making extra_key uint8_t and constructing codes
here via codes = extra_key<<8 | 0xFF; would consistently fail to even LOAD
extra_key from memory, and leave garbage in the high byte of codes. I tried
dozens of code variations and it kept generating broken assembly output. So
beware if attempting to make extra_key code more logical and efficient. */
static volatile uint16_t extra_key = 0xFFFF;
uint16_t codes;
uint8_t key0, key1;
is_modified = false;
codes = extra_key;
extra_key = 0xFFFF;
if ( codes == 0xFFFF )
{
_delay_ms(12); // delay for preventing overload of poor ADB keyboard controller
codes = adb_host_kbd_recv();
}
key0 = codes>>8;
key1 = codes&0xFF;
if (debug_matrix && codes) {
print("adb_host_kbd_recv: "); phex16(codes); print("\n");
}
if (codes == 0) { // no keys
return 0;
} else if (codes == 0x7F7F) { // power key press
register_key(0x7F);
} else if (codes == 0xFFFF) { // power key release
register_key(0xFF);
} else if (key0 == 0xFF) { // error
xprintf("adb_host_kbd_recv: ERROR(%d)\n", codes);
return key1;
} else {
register_key(key0);
if (key1 != 0xFF) // key1 is 0xFF when no second key.
extra_key = key1<<8 | 0xFF; // process in a separate call
}
return 1;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
#ifdef MATRIX_HAS_GHOST
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
if (matrix_has_ghost_in_row(i))
return true;
}
#endif
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
#if (MATRIX_COLS <= 8)
uint8_t matrix_get_row(uint8_t row)
#else
uint16_t matrix_get_row(uint8_t row)
#endif
{
return matrix[row];
}
void matrix_print(void)
{
if (!debug_matrix) return;
#if (MATRIX_COLS <= 8)
print("r/c 01234567\n");
#else
print("r/c 0123456789ABCDEF\n");
#endif
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
#if (MATRIX_COLS <= 8)
pbin_reverse(matrix_get_row(row));
#else
pbin_reverse16(matrix_get_row(row));
#endif
#ifdef MATRIX_HAS_GHOST
if (matrix_has_ghost_in_row(row)) {
print(" <ghost");
}
#endif
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
#if (MATRIX_COLS <= 8)
count += bitpop(matrix[i]);
#else
count += bitpop16(matrix[i]);
#endif
}
return count;
}
#ifdef MATRIX_HAS_GHOST
inline
static bool matrix_has_ghost_in_row(uint8_t row)
{
// no ghost exists in case less than 2 keys on
if (((matrix[row] - 1) & matrix[row]) == 0)
return false;
// ghost exists in case same state as other row
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
if (i != row && (matrix[i] & matrix[row]) == matrix[row])
return true;
}
return false;
}
#endif
inline
static void register_key(uint8_t key)
{
uint8_t col, row;
col = key&0x07;
row = (key>>3)&0x0F;
if (key&0x80) {
matrix[row] &= ~(1<<col);
} else {
matrix[row] |= (1<<col);
}
is_modified = true;
}
- flabbergast
- Location: Southampton, UK
- DT Pro Member: 0120
- Contact:
You have 'F0' instead of 'F10' on the second layer. There's no such key as 'F0' (this is actually kinda written in the error message you posted
- Halvar
- Location: Baden, DE
- Main keyboard: IBM Model M SSK / Filco MT 2
- Favorite switch: Beam & buckling spring, Monterey, MX Brown
- DT Pro Member: 0051
Replace f6 by F6 and F0 by F10 in the first line of your second layer in keymap_raf.c .
Also delete the trailing comma in this line:
I don't know if that's all, but that seems to be what the error messages that you're getting are about.
Also delete the trailing comma in this line:
Code: Select all
NO, TRNS,TRNS,LCTL, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, DEL , BSPC,TRNS),
- flabbergast
- Location: Southampton, UK
- DT Pro Member: 0120
- Contact:
Ah yes, missed the other ones /me should get some sleep.
-
- Location: Boston
- Main keyboard: ducky shine zero
- Main mouse: usb
- Favorite switch: alps orange
- DT Pro Member: -
Halvar wrote: ↑Replace f6 by F6 and F0 by F10 in the first line of your second layer in keymap_raf.c .
Also delete the trailing comma in this line:
I don't know if that's all, but that seems to be what the error messages that you're getting are about.Code: Select all
NO, TRNS,TRNS,LCTL, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, DEL , BSPC,TRNS),
flabbergast wrote: ↑Ah yes, missed the other ones /me should get some sleep.
Wow thanks guys !! I feel like an idiot now haha.
-
- Location: Boston
- Main keyboard: ducky shine zero
- Main mouse: usb
- Favorite switch: alps orange
- DT Pro Member: -
mastermachetier wrote: ↑Halvar wrote: ↑Replace f6 by F6 and F0 by F10 in the first line of your second layer in keymap_raf.c .
Also delete the trailing comma in this line:
I don't know if that's all, but that seems to be what the error messages that you're getting are about.Code: Select all
NO, TRNS,TRNS,LCTL, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, DEL , BSPC,TRNS),
flabbergast wrote: ↑Ah yes, missed the other ones /me should get some sleep.
Wow thanks guys !! I feel like an idiot now haha.
spoke too soon It seems that only the second layer is working right now even if I am not holding down the FN key.
- Halvar
- Location: Baden, DE
- Main keyboard: IBM Model M SSK / Filco MT 2
- Favorite switch: Beam & buckling spring, Monterey, MX Brown
- DT Pro Member: 0051
You're right, the comma doesn't really matter. It doesn't really belong there and I think it even adds an empty layer, but it doesn't really change what the program does, except for using up some memory for that additional layer.
About the second layer: I'm not sure what's the problem. One thing I see is that you set the spot "above" the FN0 key on the second layer to "NO". I'm not 100% sure but I think it needs to be "TRNS" for the keyboard to switch back to layer 0 when you release the key. However, if that's the problem, I would expect the keyboard to be in layer 0 when you connect it, and go up to layer 1 and get stuck there if you press FN0 for the first time. So that'd be a bit different from what you have now.
Does everything work as expected if you comment out the whole layer 1 in your code?
About the second layer: I'm not sure what's the problem. One thing I see is that you set the spot "above" the FN0 key on the second layer to "NO". I'm not 100% sure but I think it needs to be "TRNS" for the keyboard to switch back to layer 0 when you release the key. However, if that's the problem, I would expect the keyboard to be in layer 0 when you connect it, and go up to layer 1 and get stuck there if you press FN0 for the first time. So that'd be a bit different from what you have now.
Does everything work as expected if you comment out the whole layer 1 in your code?
-
- Location: Boston
- Main keyboard: ducky shine zero
- Main mouse: usb
- Favorite switch: alps orange
- DT Pro Member: -
Finally got a change to sit down and look at this again and it turns out i needed to put the FN in the same place on the second layer.
- tentator
- Location: ZH, CH
- Main keyboard: MX blue tentboard
- Main mouse: Pointing Stick
- Favorite switch: Cherry MX Blue and Model F BS
- DT Pro Member: -
Hi guys,
not sure what I'm doing wrong here but for some strange reason I'm compiling tmk for teensy 2.0 with ps2 mouse support of a trackpoint as explained in this thread: workshop-f7/connecting-thinkpad-trackpo ... t9772.html
So far it does not work and It's unclear to me why.. basically I modified just the makefile and added those parts in the config.h.. maybe some other file should be changed?
By the way I used the GH60 as a basis keyboard.. maybe I should use another one better that already has the ps2-mouse part?
I tried a .hex firmware from jou today and that also is based on tmk, and this works flawlessly on that same trackpoint.. (so far I was headbanging my head on the hw pinout of the trackpoint being wrong for one week.. which of course was not the issue.. sw or better fw was the issue as usual.. )
The relevant files are as follows...
makefile:
config.h:
Kind regards,
tent:wq
not sure what I'm doing wrong here but for some strange reason I'm compiling tmk for teensy 2.0 with ps2 mouse support of a trackpoint as explained in this thread: workshop-f7/connecting-thinkpad-trackpo ... t9772.html
So far it does not work and It's unclear to me why.. basically I modified just the makefile and added those parts in the config.h.. maybe some other file should be changed?
By the way I used the GH60 as a basis keyboard.. maybe I should use another one better that already has the ps2-mouse part?
I tried a .hex firmware from jou today and that also is based on tmk, and this works flawlessly on that same trackpoint.. (so far I was headbanging my head on the hw pinout of the trackpoint being wrong for one week.. which of course was not the issue.. sw or better fw was the issue as usual.. )
The relevant files are as follows...
makefile:
Spoiler:
Spoiler:
tent:wq
- Ray
- Location: Germany
- Main mouse: touchpad
- DT Pro Member: -
Preprocessor-commands have to start at the beginning of a line, no indentation allowed iirc.
Also for getting the trackpoint to work, starting from the "onekey" basis might be easier, but ymmv.
To make sure I got it right: the thing compiles without errors or warnings, and everything but the trackpoint is fine? If that's the case, it is probably the indentation I mentioned first.
Also for getting the trackpoint to work, starting from the "onekey" basis might be easier, but ymmv.
To make sure I got it right: the thing compiles without errors or warnings, and everything but the trackpoint is fine? If that's the case, it is probably the indentation I mentioned first.
-
- Location: Austria
- DT Pro Member: -
No. You can add as many whitespace as you like before a preprocessor (and spaces and tabs between the '#' and the preprocessor directive).Ray wrote: ↑Preprocessor-commands have to start at the beginning of a line, no indentation allowed iirc.
See '6.10 Preprocessing directives' in the C99 standard.
No, it's definitely not.Ray wrote: ↑ To make sure I got it right: the thing compiles without errors or warnings, and everything but the trackpoint is fine? If that's the case, it is probably the indentation I mentioned first.
- tentator
- Location: ZH, CH
- Main keyboard: MX blue tentboard
- Main mouse: Pointing Stick
- Favorite switch: Cherry MX Blue and Model F BS
- DT Pro Member: -
Yes the keyboard works perfectly and it compiles without warnings.. only the trackpoint doesn't... it instead works with the .hex that jou gave me..
about indentation I never had issues before indenting in sources and includes.. only on makefiles it has to be watched out.. but that also should be OK... I double check. ..
Ps: performing a quick diff with the config.h of the onekey directory I can only spot a different int/port default (D1) that is used for interrupt which I anyway don't use..
about indentation I never had issues before indenting in sources and includes.. only on makefiles it has to be watched out.. but that also should be OK... I double check. ..
Ps: performing a quick diff with the config.h of the onekey directory I can only spot a different int/port default (D1) that is used for interrupt which I anyway don't use..
- tentator
- Location: ZH, CH
- Main keyboard: MX blue tentboard
- Main mouse: Pointing Stick
- Favorite switch: Cherry MX Blue and Model F BS
- DT Pro Member: -
by the way I found the bug.. it was in my mind as usual and in the makefile where I completely forgot to add in the bottom something like:
otherwise of course the keyboard part works as expected but the ps2 part does not even get included..
yeah one week spent hunting ghosts..
Code: Select all
##### Enable PS/2 TrackPoint !!!
include $(TMK_DIR)/protocol.mk
##### Enable PS/2 TrackPoint END
yeah one week spent hunting ghosts..