Today we look at a new offering from Wooting, which incorporates a bunch of changes compared to their older line-up. Hope you enjoy the video!
Wooting 60HE review (Wooting Lekker Hall effect)
- Muirium
- µ
- Location: Edinburgh, Scotland
- Main keyboard: HHKB Type-S with Bluetooth by Hasu
- Main mouse: Apple Magic Mouse
- Favorite switch: Gotta Try 'Em All
- DT Pro Member: µ
The actuation meter is pretty nice. You can of course turn it (and the other backlighting) off, I presume? It strikes me as something like a solenoid: best off by default but fun to toggle back on every now and then for shits and giggles.
Are the analog keys directly viewable by the host, for doing things like musical instrument control (or actually just “modulation wheels” like many midi keyboards) and if so: how? Far as I know the USB keyboard spec has no analog functions, but you can of course create a hybrid device with USB mouse or joystick output mixed in. (All QMK / TMK keyboards are hybrid USB keyboard + mouse devices, whether you use mouse keys or not; just so they can support that function of theirs.)
Hoping it’s not just a custom driver you must install for that, for obvious Apple using reasons. They love breaking even those third party drivers which bother to come to the Mac in the first place.
Are the analog keys directly viewable by the host, for doing things like musical instrument control (or actually just “modulation wheels” like many midi keyboards) and if so: how? Far as I know the USB keyboard spec has no analog functions, but you can of course create a hybrid device with USB mouse or joystick output mixed in. (All QMK / TMK keyboards are hybrid USB keyboard + mouse devices, whether you use mouse keys or not; just so they can support that function of theirs.)
Hoping it’s not just a custom driver you must install for that, for obvious Apple using reasons. They love breaking even those third party drivers which bother to come to the Mac in the first place.
- Chyros
- Location: The Netherlands
- Main keyboard: whatever I'm reviewing next :p
- Main mouse: a cheap Logitech
- Favorite switch: Alps SKCM Blue
- DT Pro Member: -
It's just one of the lighting modes, so you can switch it off or use another one.
I don't follow Oo . Could you elaborate?Muirium wrote: ↑03 Sep 2022, 16:52Are the analog keys directly viewable by the host, for doing things like musical instrument control (or actually just “modulation wheels” like many midi keyboards) and if so: how? Far as I know the USB keyboard spec has no analog functions, but you can of course create a hybrid device with USB mouse or joystick output mixed in. (All QMK / TMK keyboards are hybrid USB keyboard + mouse devices, whether you use mouse keys or not; just so they can support that function of theirs.)
- Muirium
- µ
- Location: Edinburgh, Scotland
- Main keyboard: HHKB Type-S with Bluetooth by Hasu
- Main mouse: Apple Magic Mouse
- Favorite switch: Gotta Try 'Em All
- DT Pro Member: µ
Can you use the analog keys to control analog things on the computer, the way a joystick can?
I’ve some vague and perhaps faulty memory that this was indeed a thing a few years ago. Never looked into it further though.
I’ve some vague and perhaps faulty memory that this was indeed a thing a few years ago. Never looked into it further though.
- Chyros
- Location: The Netherlands
- Main keyboard: whatever I'm reviewing next :p
- Main mouse: a cheap Logitech
- Favorite switch: Alps SKCM Blue
- DT Pro Member: -
Yes and no. It has three profile that make the computer think it's actually a gamepad with analog sticks. You can program those to output things like X- and Y-axis outputs in an analog fashion. It doesn't work with all games though, and I'm not at all sure about how it works out of a game context.
- Muirium
- µ
- Location: Edinburgh, Scotland
- Main keyboard: HHKB Type-S with Bluetooth by Hasu
- Main mouse: Apple Magic Mouse
- Favorite switch: Gotta Try 'Em All
- DT Pro Member: µ
Did you have to install a driver?
If it provides gamepad emulation out of the box, then they’ve taken the right approach—showing up as multiple USB device endpoints—and it could be more useful than they intended. Cross platform too.
But if it’s just done privately in a driver, then not so much.
If it provides gamepad emulation out of the box, then they’ve taken the right approach—showing up as multiple USB device endpoints—and it could be more useful than they intended. Cross platform too.
But if it’s just done privately in a driver, then not so much.
- Chyros
- Location: The Netherlands
- Main keyboard: whatever I'm reviewing next :p
- Main mouse: a cheap Logitech
- Favorite switch: Alps SKCM Blue
- DT Pro Member: -
I didn't install any drivers, no. Don't know if Windows doesn't do them automatically though. Might be best to contact the devs if you want to be sure.Muirium wrote: ↑04 Sep 2022, 23:05Did you have to install a driver?
If it provides gamepad emulation out of the box, then they’ve taken the right approach—showing up as multiple USB device endpoints—and it could be more useful than they intended. Cross platform too.
But if it’s just done privately in a driver, then not so much.
-
- Location: CZ
- Main keyboard: Kinesis Advantage2, JIS ThinkPad,…
- Main mouse: I like (some) trackballs, e.g., L-Trac
- Favorite switch: #vintage ghost Cherry MX Black (+ thick POM caps)
- DT Pro Member: -
I have only the optomechanical version: it can report as a gamepad/joystick/whateverrr indeed, using the (generic) DirectInput drivers or optionally XInput (Xbox controller).