Experimenting with a RISC-V controller

Hak Foo

22 Feb 2023, 05:56

I feel like I'm a bit of an anomaly in the "modern" mechanical keyboard scene. When most people are building 40%, 30%, single switch boards, I've latched on to a 130% layout and keep dragging it through revision after revision. It features an incredibly naive matrix design that's 23 rows x 7 columns (so that software wise, each row can just be a straight listing of all keys included). Add LEDs, an encoder, and an OLED, and you're looking at 37 GPIOs to cover the board.

The problem is that the "go-to" controller for a large keyboard is the Teensy++. It's expensive at best, and now it's discontinued, so supplies are running thin, even of "questionable" likely bootleg ones. A lot of the new-generation of ARM boards (i. e. the common STM32F103 boards and the Raspberry Pi Pico) don't have enough GPIOs, and many of the ones that do have enough are pretty spendy.

So I've got a growing stack of PCBs that, should I decide to populate, will be difficult to source a controller for. I could redesign the PCBs to use a soldered-on AT90USB1286, but even those are hard to source at times, and I hate SMD soldering.

I recently found what looks to be a "dream" controller: the WCH CH32V305RBT6, in the form of Muse Lab's "nanoCH32V305" breakout board. The board offers 42 GPIOs, all of which are exposed on the outer edge of the board and only one of which is encumbered (onboard LED), a USB-C connector, and can be programmed without a special cable/tool. It's also six US dollars (or about 11 by the time postage from China is considered), so significantly cheaper than the Teensy++. I'm also a fan of WCH's generally zany product line; I spent a lot of last year on a hobby project using their CH375/376 "USB disc to random 8-bit bus" part.

So I had two problems. First, while the pinout is convenient for a scratch build, it's useless for an existing PCB, and I wanted to at least proof-of-concept it as capable of driving a full 130% board. Once I had gotten it working with a hard-wired 5x4 macro pad from my parts box, I prepared an "interposer" PCB: you attach pins on the bottom in a layout the size and shape of a Teensy++, which are in turn wired to holes you route to the nanoCH32V305. This was the smaller problem; throw $10 at JLCPCB and you've got more of them than you'll ever need. I was able to wire up one of my existing PCBs, and it worked with the same bodges you have to apply to the Teensy++.

The bigger problem is firmware. It's a RISC-V CPU, and I suspect a QMK or similar port is very far off. Entertainingly, there was a basic "sample HID device" package in the SDK. This provided support for wiring four pushbuttons to act as W/A/S/D and four more to simulate moving the mouse. I've spent the last two months iterating on it, and have been able to build out a modestly functional firmware from this start.

https://gitlab.com/hakfoo1/ch32v-keyboard

It's still probably delicate in a lot of ways, and could probably be refined further-- I'm not sure I've got debouncing perfectly dialed in, and it doesn't fail gracefully in every possible scenario. (I had some issues with the board going unresponsive after rebooting between operating systems that I'm not sure are resolved) but it's becoming a fairly usable proof of concept.

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Muirium
µ

22 Feb 2023, 10:41

Quite a beast of a Teensy++ successor!

Image
https://github.com/wuxx/nanoCH32V305

Personally, I’d like a break out for the USB pins so you can attach your own socket without having to bend an awkward USB C cable through the tight internal confines of your case and PCB geometry. Often, the hardest part of a controller replacement for an existing keyboard is the damn USB cable to the new controller! Mind, the rest is easy because other people have made the firmware. ;)

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Scarpia

22 Feb 2023, 11:51

So cool! I’ll be following this even if I don’t have a need for that many GPIOs in anything I’m currently building or imagining.

Hak Foo

23 Feb 2023, 02:13

Muirium wrote:
22 Feb 2023, 10:41
Personally, I’d like a break out for the USB pins so you can attach your own socket without having to bend an awkward USB C cable through the tight internal confines of your case and PCB geometry. Often, the hardest part of a controller replacement for an existing keyboard is the damn USB cable to the new controller! Mind, the rest is easy because other people have made the firmware. ;)
I figure by the time you're ready for ythat level of control, you can probably design the microcontroller straight onto the PCB.

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Muirium
µ

24 Feb 2023, 09:24

Maybe I should consider making my own "µController," now you mention it. A little custom PCB with the controller chip and all the right breakouts. Tiny in just the right dimensions, yet broken out for keyboard centric access. So long as it runs QMK so I don’t have to do all that work, too! :lol:

Hak Foo

25 Feb 2023, 01:59

It feels like for small keyboards, there ended up being a fair number of different controllers that had a Pro Micro analogous pinout. There was never a standard for larger ones. I suppose you could basically design a CH32V305 breakout with a "native" Teensy++ style pinout, but that's more surface-mount work than I want to touch, and I'm not sure if the package actually fits.

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Muirium
µ

25 Feb 2023, 20:31

Well I’m thinking about drop-in controller replacements for existing vintage keyboards, too. The Teensy++ is a 1:1 match for that near ubiquitous Intel chip in so many ~1980s keyboards. I’ve installed a few for that purpose—running Soarer’s controller, with any necessary hardwired pins jumped by hand—and it works pretty nicely, save for the mighty “mini” USB socket. :P

I’m less interested in the package than I am the pins, frankly. Keyboard matrices are as low end as it gets. We don’t need rocket science, we need pins and breakouts!

Hak Foo

25 Feb 2023, 22:30

Spending two minutes playing with footprints in EasyEDA shows it might be doable, but a tight fit. Basically, the footprint for the MCU is large enough that pins extend to the Teensy++ pin footprints.
clearance issues.PNG
clearance issues.PNG (73.83 KiB) Viewed 4029 times
Possibility 1: Modify the footprint with shorter leads. Not sure if this actually reflects actual size of the part though, there may not be enough space to play with.

Possibility 2: Accept the conflict, likely four pins will contact if you rotate 45 degrees. You're stuck with those pins being specifically mapped to those Teensy++ pins. This may not pass any sort of automated DRC, and then you probably have risks of desoldering or fouling those pins on the MCU when you try to solder those pins.

Possibility 3: Continue to riff on the two-PCB interposer idea-- one PCB just holds the compatibility pins, and is large enough to support sockets "beyond" the Teensy++ footprint, and the other is large enough to hold the replacement MCU with easy routing. I made my original compatibility-pin board stupidly, adding like 2cm of pointless "panniers" with labels indicating pin mapping so it would be easier to understand, but which dramatically increase clearance requirements. This should be a document instead, and doing so reduces the needed footprint. You also have way more options for the "second PCB"-- I was just trying to use the canned nanoCH32V305 product there, but you could design it with, say, pins on 3 or four sides, or double banks of pins, to reduce its overall size.

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Scarpia

26 Feb 2023, 08:52

If you rotate the MCU back instead of rotating it 45 degrees then it looks like it might just fit. It’ll require some clever routing, but maybe?

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BorutP

26 Feb 2023, 12:19

Scarpia wrote:
26 Feb 2023, 08:52
If you rotate the MCU back instead of rotating it 45 degrees then it looks like it might just fit. It’ll require some clever routing, but maybe?
I agree, if it is placed without 45° tilt, it should fit fine but tight. Side pins routed and viad under mcu.
Teensy++_rev.PNG
Teensy++_rev.PNG (35.59 KiB) Viewed 3939 times

pandrew

26 Feb 2023, 13:16

You can also try Sparkfun-style staggered pins.
It doesn't necessarily have to be every odd pin moved in one direction and every even pin moved in the opposite.
You could have every pin in the middle where it meets the chip moved outwards, and then have the remaining pins alternating. I've done this with a TQFP44 package (atmega32u4), which has the same size, just bigger pin pitch with fewer pins, and it worked out fine:
downImg.png
downImg.png (114.96 KiB) Viewed 3909 times
In fact I could have moved the holes a little bit more, cause this staggering still wasn't holding the pin headers tight, but it did restrict their freedom of movement.

You could also look into some QFN chips. For example CH32V208WBU6, which is 8x8mm, but this will be harder to route because of the thermal pad underneath.

Findecanor

26 Feb 2023, 13:59

I superimposed the controller from the pic of the nanoCH32V305 board onto a pic of the Teensy++.
I cut out the controller from the pins of the controller: not the solder pads/footprint, so you'd have to imagine there being longer solder pads in places where appropriate, and shorter when not.
(the arrangement in the middle is kind'a useless though, I'd admit)
Teensy++ with CH32V305RBT6.jpg
Teensy++ with CH32V305RBT6.jpg (589.03 KiB) Viewed 3894 times
The pinout of the package is important.
:!: If you'd place it diagonally, then the pins in the corners that intersect the board-pins solder pads there would need to be GPIO pins.
:!: If you'd place it horizontally then there can't be any pins on the top and bottom sides that would need to be connected to any decoupling capacitors - because you can't place any there!

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DMA

27 Feb 2023, 01:49

you can easily get from 23x7 to 12x14 (if that), saving 5 GPIOs right there without sacrificing much of software simplicity.

I don't get the purpose of the interposer board tho - you don't have enough GPIOs in that form-factor, why?

Hak Foo

03 Mar 2023, 04:45

The purpose was "I had spare PCBs that were designed for a Teensy++". By mounting the nanoCH32V305 to the interposer, I can mount to a board I already have handy.

This let me prove that 1) yes, enough GPIOs work to drive a full 130% board and 2) work out some of the software and scanning weirdness that wasn't obvious on a 4x5 macropad but becomes obvious when you start to type on it at full speed and populate a huge matrix before fully redesigning the PCB to take the new controller ($$)

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ifohancroft

03 Mar 2023, 23:17

What layout is a 130% keyboard btw?

Findecanor

03 Mar 2023, 23:44

Here's Hak Foo's previous 129-key creation: Overton130: Because More is More (Geekhack).

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ifohancroft

04 Mar 2023, 00:03

Thank you!

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